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Animated names in Savage

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Animated names in Savage Empty Animated names in Savage

Post  Crashday Mon Jul 26, 2010 7:42 am

I'll write a program which does those steps for you soon, but for now you have to do that on your own...
The download contains 3 script files: nextanm.cfg run.cfg stop.cfg

Let's start with nextanm.cfg
The file contains something like a for loop in C++.
It does a step again and again. How often is user defined.
In the nextanm you can create your nickname animation. Open it with editor.
You'll find this: if [nanm==0] "name Crashday"
This is the first text. You can replace Crashday with whatever you want.
This line causes the next animation: if [nanm==1] "name rashday_"
This the next: if [nanm==2] "name ashday__"
and so on
You see, there is this variable nanm which counts from 0 to 15
0 is first animation, 1 is second animation, 2 is third animation and so on...
If you wanna have less animations then delete some of those lines and replace the 16: set nanm [(nanm+1)%16]
with your number of lines. The first line is 0 in my case and the last 15. So I have 16 lines.
In this line: if [(tm-lasttm)<1000] "goto done" you can set the time-intervall in ms. 1000ms is 1sec

Now the run.cfg
Here is this line: createvar _nik Crashday
=> replace it with your original nick
and this line: bind 9 exec stop.cfg
This is the shortcut on your keyboard. In my case the button 9.
You can replace it with whatever you want.

At last the stop.cfg
Here is only this line important: bind 9 exec run.cfg
This is again the shortcut on your keyboard. In my case the button 9.
You can replace it with whatever you want.

Now copy or move this three .cfg-scripts in your Savage game folder.
.../Savage XR/game

To start your scripts ingame write: /bind 9 exec /run.cfg
And then press 9
You can replace 9 with whatever you want!

Have fun creating your own nickname animations!

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Crashday

Posts : 15
Join date : 2010-07-16

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